Explore the Adorable

 

 

Uncover the mysteries of the Ninth World

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Metal Weave Games


by

Andreas Walters

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Numenera

Ninth World
Assassins

 

Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosophy of a Ninth World Assassin.

 

A powerful supplement for both players & GMs to be used in any Numenera campaign!

 

Naval
Encounters

 

Submerge yourself and set sail into the sands, sky, sea and even into space! Naval Encounters provides you with a comprehensive look at how to insert vessels of any kind into your campaign. This book will be an asset to any voyage-based campaign.

 

 

Naval Perils
(Free)


One has not truly explored the Ninth World until they have steped upon a vessel and traveld its seas, its skies and beyond.

A companion to Naval Encounters, Naval Perils contains only Locations, Vessels and Creatures for you to use in your very own Numenera Campaign.

 

All the art was generously donated by the artists!

 

Notable Ninth
Worlders



An NPC for all seasons

If the Ninth World is weird, then those that live in it are even weirder. It is impossible to live in such a world, and not be touched by it somehow. A few though, rises above petty matters. They are those who wields the world, instead of being wielded by it.

 

Who are they? What are their secrets? Find out!

 

The Mechanical Bard:
Ninth World Tales
(Free)


A good tale can be worth more than a thousand shins. At least, that is what the Mechanical Bard says. For a tale can lead to great discovery or even great ruin...

   This Anthology presents to the Numenera community the first of its kind, a fan-made collection of Numenera tales. Authored by four inspiring writers. \

 

Cypher System

Coming Soon

 

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The Strange

Cloak & Dagger

 

Earth, and the shoals around it, holds thousands of factions, all with different interests. From the major powers with field teams across the Chaosphere, to the lone recursion miner in his own recursion, everyone is trying to gain the upper hand. Those who proceed with violent and direct methods quickly expose themselves to attacks from others; to survive is to remain hidden.

 

In the Strange, secrecy is the most potent defense, and information the best weapon. A good agent is not one who is rash or bold, but rather calculating, knowing and uses the license to kill only when needed.